//set_siege 1-5 2007 3 25 18 10
//disband

//reset_clan_leader "imia klana" "imia novogo lidera"

item_name_begin id=5914 name=[Blue Soul Crystal: Grade 13]
item_name_begin id=5908 name=[Red Soul Crystal: Grade 13]
item_name_begin id=5911 name=[Green Soul Crystal: Grade 13]

1-ый борьба:
//ssq event_period год/месяц/день час:минута:секунда год/месяц/день час:минута:секунда
2-ой победа:
//ssq seal_period год/месяц/день час:минута:секунда год/месяц/день час:минута:секунда
текущие установки:
//ssq_info
//summon blacksmith_of_mammon
//setai swan

CH:
show_agit_info aden_castle_agit_003
этот в данном случае кх как пример
эта команда выводит инфу по кх

auction_open aden_castle_agit_003
это старт аукциона

auction_close aden_castle_agit_003
это закрытие аукциона

//serverstat - tells you how long servers been up and the build date.. You must know that build date does not matter anymore.. I mean we add to it everyday it's just when the exe was compiled.. but we have hex edit many times added many new stuff.
//reset_respawn
//reset_time
//time_info
//time_limit
//viewcomment
//addcomment
//escape - escape to nearest town
//gmchat - chat only to GMs online
//setparam - see bottom of list
//set_siege_period
//unregister
//attack
//defend
//set_door_hp - set the castle doors HP
//ride - available to everyone in a server with styrders of wyverns, made to /mount
//killnpc - kills selected mob, or even imobile NPC, ie store, Gk ect...
//force_peti
//left_peti_chat
//add_peti_chat
//show_castle_door_hp - shows the doors hp derrr
//ask_now
//set_siege_end
//controltower_levelup - make the headquarters for seige stronger
//door_levelup - make door stronger
//load_pledge
//ask_residence
//actorcount
//mid_victory
//enable_plane_collision
//set_interval_announce - sets the time between each of the announcements to repeat
//set_controltower_status
//disband - delete clan.(Clan should not consist in an alliance or is in a condition of war)
//snoop - Espionage of the player.
//quiet [on | off] Set world chat on/off. When ON noone can type except announce.
//spawn_npcs count ai
//show_agit_info
//auction_open
//auction_close
//cease_fire2
//cease_fire
//view_enemy_list2
//view_enemy_list
//set_pausable
//set_freeze_field
//setarea
//play_music
//set_quick_siege
//set_siege
//set_pledge_level
//social
//summonnpc - summons an NPC
//summon2 - (ex:
//summon2 50 dagger) will summon a +50 dagger
//summon -
//summon dagger or
//summon dagger 50 summons item and # of the item after
//whisper -
//whisper on/off able to accept whispers from players or not
//gmspeed - sets how fast GM moves
//hide - goes into hide
//undying - god mode
//diet - overwieght dont matter
//skillmod
//infectedskill
//setbuilder -
//setbuilder 1 joebob, sets GM lvl 1 to a person
//delannounce - see rikku
//setannouncesee rikku
//announce - send a message to the entire server
//kick - kicks a player off the server
//teleportto - brings u to a player, use Alt+G
//sendhome - sends a player home, no idea if its just random or not
//recall - brings a player to u
//servername - changes the server name derrrr
//updatecastleincome - checks how much money a castle makes
//settax - change the amount of tax on the castles town
//setcastleincome - sets how much a castle makes
//croplist
//castleincome
//delcrop
//setcrop
//debugnpc
//leavepetimsg - for petition system, never used it
//cancelgmpeti - for petetion system, never used it
//startpet
//endpet
//petans
//dropping
//netping
//teleport
//ping - pings the server
//gmliston - puts GM on active Gm list for server
//stoplogin - turns off login server
//stopsay
//setclass - get class id and set a player class to anything, ie: orc spellsinger lol
//setkarma - see rikku
//qmove
//gotopn
//viewpn
//worlddebug
//setai
//home
//killme - die die die
//delquest
//gmon - turns all features of a GM
//healthy - on other player or oneself, make hp/mp full
//reset_skill - delets all skills in ones player, or selected charcter
//setquest
//setonetimequest
//reset_npc_db - reloads the npc database
//set_skill_all - sets all skills for ones class that one is
//closeauth
//delete_pet
//create_pet - 1,2,3 wolf or hatchling summons that work
//getbookmark
//partytel - teleports current party to u
//telbookmark - teleports u to selected bookmark
//delbookmark - deletes a bookmark that u set
//addbookmark - adds a bookmark teleport to whereever u set it
//who - view how many people on server, stores, playing, max on all day
//delskill - deletes a certain skill that u choose (
//delskill 99)
//eventview
//event
//serverstat
//setskill - sets a skill with certain id that u choose
//setskill 99 3 (
//setskill skillid skillLvl)
//bbs
//setparam - variables:
//PK_Counter
//Magic_defend
//Magic_attack
//Base_critical
//Base_attack_speed
//Base_physical_attack
//Noise
//Org_speed
//Org_hp_regen
//Org_hp
//SP - set the amount of sp a person has
//EXP - sets the amount of exp a person has
//Level - sets the persons level
//set_interval_announce [start | end | add | del] [interval] [id] [message] - manages announces that repeating with time:
[id] - 1-6
[interval] - might be 10, 20, 30, 40, etc
below
//s = /set_interval_announce
//s - list all announces
//s /? - help message. Also current status (is announces showing or stopped);
//s end - START announces if there any.
//s start - STOPS announces. They must be stopped before deleting them. Yes, "start" stops them and "end" starts. dunno why.
//s add [message] - ex:
//s add 30 1 Have a nice playing. - this adds announce with id=1 and interval 30 mins
//s del - ex:
//s del 30 1 - this will remove announce with id=1 and interval=30
// [interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE]
// [type][interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE]
//abnormal_change [type (1-3)]
//accept_escape_command on/off
//add_peti_chat char
//addcomment COMMENT
//agitdeco command blablabla...
//agitdeco list agit
//agitdeco reset agit deco_type
//agitdeco set agit deco_id
//attack castle(agit) pledge
//auction_close agit_name
//auction_open agit_name
//blockuser flag target_name
//camera on/off
//can_make_clan user_name
//cancelgmpeti [username]
//cease_fire pledge1 pledge2
//cease_fire2 alliance1 alliance2
//char_stop [min]
//check_bot 1-3
//col_setcolor color time_l2(min)
//controltower_levelup [controltower|all] level
//create_pet 1~11 level
//create_pledge pledge_name
//debug [name | .]
//declare_alliance_war enemy_alliance_name
//declare_clan_war clan_1 clan2
//declare_truce clan_1 clan2
//declare_truce2 enemy_alliance_name
//defend castle pledge
//defend_register castle pledge
//defend_reject castle pledge
//delannounce [ANNOUNCE_ID]
//delquest [quest id]
//delskill [skill id]
//dice dice_classid number
//diet [on|off]
//disband clan_name
//disband2 alliance_name
//dismiss_partyroom partyroom_id
//door_levelup [doorname|all] level(total%)
//enable_plane_collision collisio_name 1/0
//escape_mode (1~4)
//event type [on/off]
//eventmatch [create | leader | item_rule | skill_rule | lock | unlock | start | pause | end | info | list | score | remove | msg | fence | dispelall | useskill | manage] ...
//eventmatch create [match_rule] [team1_name] [team2_name] [x] [y] [z] [fence_width] [fence_height]
//eventmatch dispelall [match_id]
//eventmatch end [match_id]
//eventmatch fence [match_id] [fence_state]
//eventmatch firecracker [who]
//eventmatch info [match_id]
//eventmatch item_rule [match_id] [allow_all | deny_all | A(item_id) | D(item_id)] ...
//eventmatch leader [match_id] [1|2] [leader_id]
//eventmatch lock [match_id] [1|2]
//eventmatch manage [match_id]
//eventmatch msg [match_id] [type] [message]
//eventmatch pause [match_id]
//eventmatch remove [match_id]
//eventmatch score [match_id] [team1_score] [team2_score]
//eventmatch skill_rule [match_id] [allow_all | deny_all | A(skill_id) | D(skill_id)] ...
//eventmatch start [match_id]
//eventmatch unlock [match_id] [1|2]
//eventmatch useskill [match_id] [skill_id] [skill_level] ...
//eventmatchop[list | observer] ...
//eventmatchop observer [match_id] [on|off]
//expel_from_castle castle
//force_peti charname message
//gmchat charname message
//gmspeed [0..5]
//hide [on|off]
//inspect_partyroom partyroom_id
//invalid NPC
//invite user_name
//invite2 clan_name
//join clan_name
//join2 alliance_name
//kick [CHAR_NAME]
//leavepetimsg [username] [msg]
//left_peti_chat char
//load_pledge pledge
//loadhtml [html name] ...
//lotto_cancel round
//lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat) hour(0~23)
//lotto_set_number n1 n2 n3 n4 n5
//lotto_set_reward adena
//market_price item_type enchant
//mid_victory castle pledge
//move_cell dir cellcount
//NPC does not exist
//npcpos_event [event name] [on/off]
//ns command blablabla...
//ns diary class page
//ns hero hero_type
//ns nobless nobless_type
//object must be npc
//observer agit
//observer_start x y z yaw pitch
//olympiad command blablabla...
//olympiad quick id user1 user2
//olympiad result winner loser point
//olympiad start_time year month day hour min
//olympiad term sec
//olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bonus3_sec, bonus_4_sec, nominate_sec
//play_music music_name
//play_voice voice_name delay(msec)
//polymorph [npc id|npc name]
//ps_stop [min]
//quiet [on|off]
//recall [CHAR_NAME]
//register_tb_pledge agit pledge npctype
//register_tb_user agit user
//reset_alliance_name original_alliance_name new_alliance_name
//reset_castle_owner castle
//reset_clan_leader pledge_name leader_name
//reset_clan_name original_clan_name new_clan_name
//reset_respawn npc_db_name
//ride type
//sendhome [CHAR_NAME]
//set_bp param value(sec)
//set_castle_owner castle pledge
//set_castle_status castle no
//set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable]
//set_door_hp door hp
//set_door_status door [init|breakable|unbreakable|open|close]
//set_fatigue_time [fatigue_time_sec]
//set_freeze_field castle_name [on|off]
//set_journal quest_id state
//set_npclook tick
//set_pausable castle_name [on|off]
//set_petition_disable_time t1 t2
//set_pledge_level pledge level
//set_quick_siege castle sec
//set_siege castle year mon day hour min
//set_siege_end castle year mon day hour min
//set_siege_period castle sec
//set_tb agit field value
//setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]
//setarea area_name [on|off]
//setbuilder [CHAR_NAME] [BUILDER_LEVEL]
//setcastleincome [id] [0..1] [1] [0..100000000]
//setonetimequest [quest id] [state]
//setparam param value
//setpower power_id
//setquest quest_id state [state2]
//setskill [skill id] [level]
//settax castle 0...100
//settime hhmm
//show (superpoint name | territory | npcpos)
//show_agit_info agit_name
//show_alliance_info alliance_name
//show_castle_door_hp castle
//show_castle_info castle
//show_castle_tax castle
//show_clan_info pledge_name
//show_door_hp door
//show_partyroom [name] [index]
//siege_list castle_id
//snoop [char name | .] [no | off]
//snoop [char name | .] [ON | OFF]
//social [num]
//spawn_npcs count ai
//ssq addmember [part 1~2] [sealnum 1~3]
//ssq addtimeattack [room no] [part] [point]
//ssq command [arg1 ... argN]
//ssq cyclemode [mode] [half cycle interval(min)] (mode: default, quick, manual)
//ssq dropguard [1 or 0]
//ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq partinfo [part number] (twilight : 1, dawn : 0)
//ssq quickcycle [second] (start cycle after N second)
//ssq quickcycle [second] accepted
//ssq quickcycle [second] failed
//ssq reset : accepted
//ssq reset : failed
//ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq setpoll [part] [seal num] [count]
//ssq setsealowner [seal no] [part]
//ssq setuserpoint [point]
//ssq setwinner [part]
//ssq winner_effect [winner no] [immediately]
//stoplogin [CHAR_NAME] [STOP_MINUTE]
//stopsay [CHAR_NAME] [STOP_MINUTE]
//subjob change subjob_class
//subjob command blablabla...
//subjob delete subjob_index(1...)
//subjob new new_class
//subjob renew subjob_id subjob_class
//summon_illusion item_class_id count
//telbookmark [bookmark name]
//teleport x y [z]
//teleport_to_npc [NPC class id | NPC name]
//teleportto [CHAR_NAME]
//time_info [char_name | .(target)]
//time_limit char_name (Add | Del) min
//undying [on|off]
//unregister castle(agit) pledge
//unregister_tb_pledge agit pledge
//unregister_tb_user agit user
//unsetpower power_id
//use_skill [skill_id] [skill_level] ...
//view_enemy_list pledge_name
//view_enemy_list2 alliance_name
//view_tb agit
/BuilderCmd_summonnpc [Object id|Object name] [number]
/giveitem [Object id|Object name] [number]
/Hc[L
/olympiad quick id user1 user2
/summon [Object id|Object name] [number]
/summon2 [enchanted] [Object id|Object name]
/summon3 object_id_from object_id_to 

Инфо с http://la2b.ru

Описание чуть позже дам! Сейчас просто времени нет+) Сори народ...